Game Development Software
Noddybox BlitzMax Modules
Modules I've written for BlitzMax. Unlike the rest of my free software, this is released under the MIT License. Note I've only been able to test these on the Win32 version.
Simply extract this to your BlitzMAX modules directory, rebuild the modules and create the documentation with docmods.exe and syncmods.exe.
The following modules are provided:
mwidget - provides a class based wrapper around MaxGUI.
bitmapfont - provides font routines for bitmapped fonts, as generated with Bitmap Font Editor
gfxmenu - provides an image based menu.
vector - a vector type.
simplegui - provides a simple GUI.
vectorgfx - fairly rough 2D vector routines.
keysyms - provides a table of key names from key codes.
win32 - some Windows APIs I needed.
showlicense - Provides a simple mechanism for displaying a license in a basic stlyle.
glflag - I wouldn't bother -- it never really did what I intended...
You may need to delete the mwidget module if you don't have MaxGUI -- I imagine it'll complain heartily without the base GUI modules when you build it.