DOOM
DOOM is © id Software
"... but what I talk about is DOOM,
because in the end, DOOM is all that counts."
The Dark Half -- Stephen King
Hello, good evening and welcome to my homage to DOOM, a game that frankly still takes up way too much time. There's not much here at the minute as I'm trying to get a WAD together to post here (and still hoping some five years later...). In the meantime, why not hunt the net for my favourite WADs, try out my own WADs and see what chills the blood in my DOOM II games in the play along in a cold sweat section.
Oh, and thanks to Milo Casali (one of the creators of the Plutonia Experiment in Final Doom and part of TeamTNT) for mailing me. Glad to be of help in you finding out that people still have nightmares involving Arch-Viles -- and especially thanks to that Arch-Vile level on Final Doom (even if ZDoom makes it even harder by allowing the Arch-Viles to trigger the doors!).
Or alternatively see how I think all the versions compare in the HOW many times have you bought this?!? section.
My favourite WADs
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Absolutely brilliant!! Written by Team Eternal who have since gone on
to join the Doom über-collective, Team TNT.
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Final DOOM
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Hmmm... This is going to start sounding like an advert for Team TNT now but these are the Final Doom levels. I first played them on the PlayStation, where it was shockingly watered down (a real shame considering how good Doom I and II were), and then when I played them on the PC in their full 32-level glory I was close to tears... But then again it was the first time I'd run across the Arch-Vile! |
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By Mattias Berggren, Ola Bjorling, Pedro A. Gomez Blanco, Jonas Feragen,
Martin Friberg, Yashar Garibzadeh, Grave, Eugene Kapustin,
Derek MacDonald, Andy Olivera, Michael Reid, Eric James Roberts,
Mike Watson, Sam Woodman.
I must make special mention of the castle level -- lovely level design. And on the Dis remake. Well, all of them really. Like to know which bugger came up with the Siege level though. Nice consistent feel to it too -- really feels likes you have travelled through Hell and kicked the demon's bottom with your comfortable and functional Marine footwear. |
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DARKCVNT.WAD |
Written by Keith Phipps.
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Almost any WAD... |
...which doesn't think that the idea of fun in Doom is to be confronted
by 20 Cacodaemons as soon as you start the game with your pistol,
completely ruining any tension.
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My WADs
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Not yet... |
It's always been my ambition to come up with my own decent-ish Doom II
episode... And it'll remain so at this rate.
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DOOM music
I've always rather been fond of cranking some music up while Dooming. Why not give these a try -- they definitely do something for me to increase the tension.
| Slay Radio | Who wouldn't to run around Hell listening to a funked up version of Monty On The Run. What, you wouldn't? Nurse! The screens! |
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John Carpenter's Greatest Hits Vol. 1 |
And anyone who wonders why obviously can't remember the music from Halloween. |
| Terminator II OST | Doom time just flies by with this. Especially the music around the attack on Cyberdyne systems. |
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One Second Host Symbol Of Life Paradise Lost Paradise Lost |
The most miserable set of bastards to ever leave Yorkshire (and that takes some doing). Frankly some of the my favourite albums ever -- the last one (Paradise Lost) was a fantastic return to form. |
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Obsolete Fear Factory |
Simply bloody marvellous. |
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Judgement Anathema |
This has taken the place of the previous Anathema LP (Alternative 4) due to it being the dogs gonads. Odd though. As Paradise Lost sounded more and more like Depeche Mode Anathema start sounding more and more like Paradise Lost... |
The many versions of DOOM
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Jaguar |
My first foray into the world of the Doomed. Considering the restrictions of it being a cartridge game and that it was the first console version, it was very well done, though the lighting effects were missing and some of the monsters made none appearances. Least it left a few surprises for later on... |
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PlayStation Doom |
Still one of my favourite versions, and the first CD I bought for my
new grey box.
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PlayStation Final Doom |
Loved it at the time, but on reflection was weak compared to the PC
version (at which time I'd still never played). Especially when the
back of the box said "two new 32-level episodes", when in fact there
was only 25 levels in the PlayStation version.
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PC Final Doom |
My first foray into the world of PC Doom, and the first CD I bought for
my brand spanking new PC. This was the first time I met an Arch-Vile
too and it didn't half confuse me (at the time I didn't know that the
PlayStation Doom was slightly incomplete).
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Nintendo 64 Doom |
I must be in one of the minority as I really liked this. Some of the new levels were very good (the game was all new levels). The redesigned monsters apart from the Demons and Spectres were pants, though, frankly. Shame really, as using the N64 smoothing hardware actually made the sprites look pretty good close up too. |
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PC Ultimate Doom |
I thought I may as well get this for old times sake. Wasn't half a
surprise to find how the episodes worked though -- all the console
versions just run the levels as one long episode, like Doom II.
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PC Doom II |
Again, another 'for old times sake' purchase on budget. I also mainly
got it as Doom II WADs don't work with the Final Doom master WAD files
(though I have since found they do with one of them -- trust me to try
the wrong one).
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Doom -- The Master Levels |
I managed to buy Doom II cheap again just so I could get the Master Levels CD (along with 3000 other levels). What was partially disappointing was that they didn't take the chance to merge the Master Levels into a big WAD, rather than having to play individual levels at a time... Shame really, and considering the quality of levels a missed opportunity. |
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Gameboy Advance (Doom I) |
And bizarrely, late into 2002 I come back full circle and end up with
a cartridge version of Doom. This is basically the Jaguar version,
but on a very small screen (try playing on the
Gamecube GBA Player to
get real eye-ache). |
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Doom III |
Bugger, that was a disappointment... |
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Xbox Doom III |
Yes, I know I shouldn't have done after being disappointed with the
PC version, but it was looking very slinky in the metal box they use
for the special edition... |