About noddybox

What the hell is a noddybox?

Nothing dodgy is the hopeful answer...

The longer answer is that once, when the world was younger, a co-worker (the High Lord Phanty) was so incensed that I was a measly Super Nintendo owner (rather than having a proper games machine like the Amiga) he changed my UNIX name to be Super-Noddybox-Man. And unfortunately I liked the ring of it.

And at least no-one else uses it, so I know it's me...

Why write all this useless software that no-one ever uses?

Well, you have to fill the time between games of MAP32 on Final Doom -- The Plutonia Experiment. It must be said that time is getting harder to find nowadays. Even with my rose-tinted retro spectacles, the current crop of consoles and video games are truly something to behold.

And of course I still live under the illusion that I can code as well as Jeff Minter.

What do you really do?

About the most visible thing I have worked on is the Live Departure Boards system for ATOC. My main tasks on this were the design and implementation of C# services providing real-time XML data over TCP/IP, in addition to the fun ASP.NET bits.

The major invisible things are the baggage reconciliation systems at Zurich, Beijing and various airports in South Africa.

Aside from that I have worked on plenty of real-time systems, in addition to Command & Control systems, which have involved everything from Real-Time operating systems to UNIX to Windows, and languages from C to SQL to C# and a more than a few stopping points in between to fill in the sixteen plus years of professional designing and coding.

If you have the insatiable urge (it really is a slow day at work, huh?) you can follow this link to a basic version of my CV.